New Skills
- Apparition (Willpower, Wizarding World)
- Astronomy (Intellect, Classroom)
- Broomsmanship (Agility, Wizarding World)
- Charms (Intellect, Classroom)
- Counter Curse (Agility, Combat)
- Creature Care (Cunning, Classroom)
- Curses (Willpower, Combat)
- Divination (Cunning, Classroom)
- Healing (Intellect, Combat)
- Herbology (Intellect, Classroom)
- History (Intellect, Classroom)
- Jinxes & Hexes (Cunning, Combat)
- Popularity (Presence, Social)
- Potions (Intellect, Classroom)
- Transfiguration (Willpower, Classroom)
In addition to the changes marked here, we have also elected to use only a single "Melee" and "Ranged" skill for combat skills instead of subdividing them into Heavy and Light each.
- Attract (Social, Presence) n.b. formerly Charm
- Muggle Studies (Intellect, Wizarding World) n.b. formerly Knowledge
While some of these skills might, technically, be relevant or used, they're outside of the purview of what this game handles. For example, while characters might normally have computer skills, we have removed Computer as a skill as it has no useful relevance to the game or world to have as a skill on its own.
- Computers
- Driving
- Gunnery
- Mechanics
- Operating