Below is a list of all the new talents unique to the Wizarding World setting we have created. Details on these new talents can be found here.
- Animagus (Tier 2)
- Metamorphagus (Tier 5)
- Non-Verbal Magic (Tier 3)
- Non-Verbal Magic (Improved) (Tier 4)
- Parselmouth (Tier 1)
- Wandless Magic (Tier 2)
- Wandless Magic (Improved) (Tier 3)
There are a number of useful talents in the Genesys Core Rulebook that, with a little tweaking, work well within the setting. These are outlined below, including any name changes. Details on these revisions can be found here.
- Animal Companion (Tier 1) n.b. formerly Tier 3
- Barrel Roll (Tier 3)
- Coordinated Assault (Tier 2)
- Daring Flyer (Tier 2) n.b. formerly Daring Aviator
- Deadeye (Tier 4)
- Defensive Dueling (Tier 2) n.b. formerly Defensive Stance
- Defensive Flying (Tier 4) n.b. formerly Defensive Driving
- Dodge (Tier 3)
- Duelist (Tier 1)
- Full Throttle (Tier 3)
- Let's Ride (Tier 1)
- Parry (Tier 1)
- Parry (Improved) (Tier 3)
- Potionmaster (Tier 2) n.b. formerly Inventor
- Quick Draw (Tier 1)
- Side Step (Tier 2)
- Surgeon (Tier 1)
- Team Leader (Tier 3) n.b. formerly Field Commander
- Team Leader (Improved) (Tier 4) n.b. formerly Field Commander (Improved)
While some of these talents may be relevant still within the setting, they lay outside the scope of these particular games. Some may just not be applicable at all within the setting and so will not be considered at all.
- Basic Military Training (Tier 2)
- Berserk (Tier 2)
- Defensive Sysops (Tier 1)
- Defensive Sysops (Improved) (Tier 2)
- Distinctive Style (Tier 3)
- Dual Wielder (Tier 2)
- Fan the Hammer (Tier 2)
- Forgot to Count (Tier 3)
- Grenadier (Tier 3)
- Hamstring Shot (Tier 1)
- How Convenient! (Tier 4)
- Mad Inventor (Tier 4)
- Overcharge (Tier 4)
- Overcharge (Improved) (Tier 5)
- Rapid Archery (Tier 3)