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Ask Some Questions: GM Edition

Posted: Tue Mar 26, 2019 9:26 am
by Rahvin
[PLACEHOLDER]

Re: Ask Some Questions: GM Edition

Posted: Thu Sep 12, 2019 7:22 pm
by Grace Wilkinson
is Prefecting a thing in Ilvermorny?

Re: Ask Some Questions: GM Edition

Posted: Fri Sep 13, 2019 2:03 am
by Fitz Crowinshield
Elizabeth Wilkinson wrote:
Thu Sep 12, 2019 7:22 pm
is Prefecting a thing in Ilvermorny?
Haven't you heard the old saying: "Hey, nobody's prefect?" :lol:

Re: Ask Some Questions: GM Edition

Posted: Fri Sep 13, 2019 2:11 am
by Grace Wilkinson
You mean pobody's nrefect?

Re: Ask Some Questions: GM Edition

Posted: Sat Sep 14, 2019 12:18 am
by Rahvin
Elizabeth Wilkinson wrote:
Thu Sep 12, 2019 7:22 pm
is Prefecting a thing in Ilvermorny?
They are; we're still doing some last minute determinations on how they're determined at Ilvermorny as they like... totally slipped our minds during the planning process.

Re: Ask Some Questions: GM Edition

Posted: Sat Sep 14, 2019 12:24 am
by Grace Wilkinson
You could make prefects 6th years and just ignore it for now :D

Re: Ask Some Questions: GM Edition

Posted: Wed Nov 06, 2019 11:07 pm
by Uru Miskwa'a
Is there a Story Points pool I’ve missed?

Re: Ask Some Questions: GM Edition

Posted: Wed Nov 06, 2019 11:09 pm
by Sylvain Leloup
I volunteer for prefect

I have no clue what that does but I volunteer

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 07, 2019 12:05 am
by Rahvin
Uru Miskwa'a wrote:
Wed Nov 06, 2019 11:07 pm
Is there a Story Points pool I’ve missed?
You'll get them after Day One.

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 07, 2019 12:12 am
by Fitz Crowinshield
Is there going to be something like a class ranking, and academic rankings per house?

Re: Ask Some Questions: GM Edition

Posted: Sat Nov 09, 2019 5:03 am
by Flession
Fitz Crowinshield wrote:
Thu Nov 07, 2019 12:12 am
Is there going to be something like a class ranking, and academic rankings per house?
House Point Accumulation, for sure. I do like the idea of that too.

Lemme talk to that other guy.

Re: Ask Some Questions: GM Edition

Posted: Mon Nov 11, 2019 8:08 pm
by Grace Wilkinson
viewtopic.php?f=25&t=109

Requesting Librarian.

Re: Ask Some Questions: GM Edition

Posted: Tue Nov 12, 2019 7:33 am
by Cian
Time for Alchemy Event:
Perception roll, can this be assisted? I'm assuming no, based on the wording, but in the off-chance I'm wrong I'd like to make sure before I botch it for my team!

Re: Ask Some Questions: GM Edition

Posted: Tue Nov 12, 2019 7:45 am
by Flession
It can not. You are essentially going for the ingredients while the other student is getting their station prepped up and ready.

Re: Ask Some Questions: GM Edition

Posted: Tue Nov 12, 2019 8:24 am
by Sylvain Leloup
We are building a sweat lodge!

viewtopic.php?f=23&t=110&p=1171#p1171

What do we roll?

Re: Ask Some Questions: GM Edition

Posted: Tue Nov 12, 2019 5:37 pm
by Grace Wilkinson
On a failure, add a challenge dice to your rolls for the remainder of the event
Does this mean upgrade one difficulty die, to add 1 red to the 3 purple ones?

Re: Ask Some Questions: GM Edition

Posted: Tue Nov 12, 2019 11:03 pm
by Flession
Sorry, yes.

Upgrade one die.

Re: Ask Some Questions: GM Edition

Posted: Wed Nov 13, 2019 12:51 am
by Flession
Sylvain Leloup wrote:
Tue Nov 12, 2019 8:24 am
We are building a sweat lodge!

viewtopic.php?f=23&t=110&p=1171#p1171

What do we roll?
Go with survival. Hard difficulty, but I'll allow each of the PCs to add on a boost dice for assistance.

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 6:54 am
by Layla Smith
Posted this in wrong part, so changed over to here. Sorry!
Rahvin wrote:
Thu Nov 14, 2019 6:45 am
Layla Smith wrote:
Thu Nov 14, 2019 6:41 am
As each 'day' is over multiple ingame days, how does health/strain recover?
We're treating each "out of character" day - such as Day One or Day Two - as a single day for the purposes of recovering health and strain.

There may be some effects where wounds and strain cannot be recovered as normal; these will be noted in personal forums.
So even though ingame it's 55 days, we don't heal any strain or health in that time unless stated in a pf thread?

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 6:57 am
by Rahvin
Layla Smith wrote:
Thu Nov 14, 2019 6:54 am
So even though ingame it's 55 days, we don't heal any strain or health in that time unless stated in a pf thread?
You can attempt the normal "end of encounter" strain recovery of a Simple Discipline or Cool check and have medical care attempted during that time. Otherwise, yes - strain and wounds will continue to build up until the end of it.

There's too much hassle to micromanaging how long exactly strain and wounds would remain otherwise.

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 7:10 am
by Layla Smith
For Flessy:
Roll a Charms check with the proper Wandless Magic penalties at a base easy difficulty. Any talents that would help in this may apply to reduce the penalties
Is there a post to say what this is? I'm being blind I think, but I can't see anything other than in the wandless magic merit which refers to different dice, nor does it say what the proper wandless magic penalty is.

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 7:38 am
by Layla Smith
General request that's separate from the above; is it possible to have a list of spells that are generally known, and what skill they use? Like Lumos (charm) etc

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 7:32 pm
by Flession
Layla Smith wrote:
Thu Nov 14, 2019 7:10 am
For Flessy:
Roll a Charms check with the proper Wandless Magic penalties at a base easy difficulty. Any talents that would help in this may apply to reduce the penalties
Is there a post to say what this is? I'm being blind I think, but I can't see anything other than in the wandless magic merit which refers to different dice, nor does it say what the proper wandless magic penalty is.
There should be more on this later, since we're having a back and forth on something, but since you don't have that merit, it would hardly matter.

It's a daunting check as a core roll. Then you have the difficulty of the spell itself, which is easy (assuming you go that route). Upgrade the dice by the difficulty of the spell. In the instance of the first choice, a easy spell, you upgrade one dice, so it's 1 challenge die, and three difficulty die (or 1 red, 3 purple).

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 7:34 pm
by Ondine Corbeau
Is there an old ghost or any other paranormal phenomenon in any of the towers, wells, groves, etc.? I just want to step into some trouble.

Re: Ask Some Questions: GM Edition

Posted: Thu Nov 14, 2019 7:36 pm
by Layla Smith
Flession wrote:
Thu Nov 14, 2019 7:32 pm
Layla Smith wrote:
Thu Nov 14, 2019 7:10 am
For Flessy:
Roll a Charms check with the proper Wandless Magic penalties at a base easy difficulty. Any talents that would help in this may apply to reduce the penalties
Is there a post to say what this is? I'm being blind I think, but I can't see anything other than in the wandless magic merit which refers to different dice, nor does it say what the proper wandless magic penalty is.
There should be more on this later, since we're having a back and forth on something, but since you don't have that merit, it would hardly matter.

It's a daunting check as a core roll. Then you have the difficulty of the spell itself, which is easy (assuming you go that route). Upgrade the dice by the difficulty of the spell. In the instance of the first choice, a easy spell, you upgrade one dice, so it's 1 challenge die, and three difficulty die (or 1 red, 3 purple).
So the average one (the second option) would be 2 red 3 purple?