I Have No Idea What I'm Doing...
... and at this point I'm too afraid to ask.
... and at this point I'm too afraid to ask.
This one? This isn't your best class. Whether the professor doesn't like you or you just don't get the subject matter, you're barely dragging along with this one. This might go poorly for you - or you might just manage to surprise yourself!
OOC Mechanics:
What Class is This, Anyways?
Select your lowest skill from the following (in case of a tie, you may select):
- any Classroom skill
- Broomsmanship
- Curses
- Countercurse
- Jinx & Hexes
- Healing
- Muggle Studies
Pick a Characteristic; make an explanation for how this characteristic is working with the selected skill. For example, perhaps you use Agility for your Countercurse because you've become extremely fast at casting them or perhaps you use Cunning because you're smart enough to know when you use them.
Gonna Build a Dice Pool!
Your dice pool for this event will be constructed using your selected Characteristic and Skill; it will be rolled against a Daunting difficulty, upgraded twice. You may spend a Story Point to remove one difficulty upgrade.
Peanut Butter Study Time!
So, you've been studying, right? It's time for that to pay off. Across all your Mid-Terms, you have access to 6 Study Points. You may spend a Study Point to add a Boost dice to this dice pool.
Yeah, This is Big Brain Time!
Not everyone relies on studying though. Sometimes, you just sort of... know. Across all your Mid-Terms, you have access to Knowledge Points equal to your Intellect. You may spend an Intellect Point to upgrade a die in this dice pool.
... and Watch This!
Roll your dice pool. If you receive even a single Success, you pass - congratulations! Additional symbols may be spent as such:
- Advantage: You may spend 1 Advantage to gain 10 House Points for your House. For each Advantage spent, recover one Strain.
- Triumph: You may refund one Study Point OR one Knowledge Point spent on this roll. Alternatively, you may spend the Triumph as an Advantage.
- Threat: The GM will spend 1 Adantage and your character will lose 10 House Points for your House. For each Threat spent, suffer one Strain.
- Despair: The GM will spend 1 Despair to cancel any up to three Advantages and cause three Strain to the character. Alternatively, they may spend them as a Threat.



























Half-blood 